Fricket Game Rules

You’re probably thinking it is a grammatical error, it has to be cricket. For those who are unfamiliar with the term, the game indeed is called Fricket. The game is a combination of the frisbee and cricket games. The Fricket game was made from a combination of flying discs and wickets. Fricket is also known by other names like Suzy sticks, cups, and disc cricket.

Although this game is an outdoor fun game played at carnivals or funfairs, it is played at a competitive level. The game was first introduced in a tournament called Ultimate World Championship, held in Madison, Wisconsin in Canada, in the year 1993. The event still holds to this day even in the United States of America.

The good thing about this game is that it is easy to setup. The rules and other things you need to know about this game has been written in detail in this post. 

The objective of the game

This is a game for points, with a target score set up to at least eleven (11). The higher the score, the longer the game time. The first person or team to reach the set score wins the game. The object is to aim at the flying disc or frisbee between the sticks or wickets, which will attract points in the game. Extra points are also awarded for a successful toppling of the cups set up on the sticks. In the course of play, the offense and defense are to switch roles to allow for fair play.

Number of players

Players maybe two for a one-on-one match-up or four players can be divided into teams of two, whichever is favorable for the participants at the time.

Equipment for the game

There is three main equipment required for the game; wickets (sticks), flying disc or frisbee, and cups. When choosing a wicket, keep in mind that objects should be able to balance on it. Also, the poles used to be four or five feet long and half an inch in diameter. The best option to use is metallic poles, bamboo, or any other strong wooden stick or plastic rods. 

The most preferred throwing implement is Frisbee. Its diameter and aerodynamic shape make it a perfect option for the game. Any other flying disc may be used. As long as it gives a perfect throw during gameplay.

Four cups are the last requirement for the game. However, you can keep more cups as a spare. The cups should be preferably plastic and should be easy to knock down when set up. 

A scoreboard may be procured to record the scores during the game, which may or may not be used by the scorer. It is optional.

Setting up the game

The setup is quite easy as long as the spot or playing area is favorable and safe for recreating. A pair of wickets is planted on opposite sides of the playing area 40 feet away from each other. The space between the wickets should be at least 15 inches. The wickets should be of the same length during the setup. The cups are kept upside down on each of the wickets, ensuring that they are easy to knock down with a test throw. Plays are now ready to commence. 

Rules/How the game is played

There are two sides; offense and defense. The offensive player is to aim a throw that will pass in between the sticks (wickets), in a one-on-one situation. The player should not worry about it being caught as his only concern is to catch the cups if toppled, before it reaches the ground. This rule does not hold in a team situation. One will guard the cups while the other catches the Frisbee if he can. To the offensive player, two points are awarded if the Frisbee or disc passes in between the sticks. One point for each cup that falls to the ground during the throw. 

For the throw one with one hand, if caught with two hands “Two hand catch” or any other part of the body “Trapping” will not attract any points, as these are fouls. In the case of teams, no attempt should be made to catch the frisbee before it crosses the wicket. Otherwise, it will result in a foul called Goaltending. The penalty will be a re-throw. Note that cups that fall before a throw is made does not call for any points. This situation is termed Grounding.

Teams or persons should be made to switch positions when half of a score is reached. For example, if the target score is 11, then the position must be switched once the score of 6 is reached by anyone.

Winning the game

The first person or team to reach the target score wins the game. To ensure a swift victory, players should avoid fouls at all costs while ensuring a clean throw in between the wickets. Toppling the cups will ensure added points but aiming at the poles will result in a snail effort of scoring big. All in all, accuracy is needed offensively, while sharp reflexes and concentration will be required on the defensive side.