How To Play Dice Greed: Greed Dice Game Rules

Overview

Greed is an easy to play dice game. Players roll dice to earn points. The target is to score 10,000 points or more. To play the game, all you need is six dice, a score sheet for tracking scores, and either a pen or pencil. The game is called Greed because players can get greedy by taking risks in an attempt to score more points and win the game quickly.

Objective

Be the first player to reach 10,000 points or score the highest point (minimum of 10,000 points to win the game).

Greed Game Rules

Players take turns to roll all six dice. Play is in a clockwise direction.

Players must roll 750 points or more on their first turn to “get on the board”. If a player does not score 750 points or more on their first roll, they get 0 points. The 750-point rule only applies to the first turn, whatever a player scores on subsequent turns is added to their score.

Multiple rolls are allowed per turn. If a player rolls a scoring combination, the player can re-roll all six dice if they wish but they will lose their initial rolled score. A player can also keep aside scoring die or dice and re-roll the remaining dice in an attempt to score more points.

If a player does not roll a scoring combination, they earn 0 points and their turn ends.

Number of Players Needed

Minimum of 2 players. There is no limit on the number of players that can play the game at a time.

Equipment

  • 6 dice
  • A scoresheet
  • Pen or pencil

Setting Up

There is no set up required for Greed/10,000 game. All that needs to be done before play begins is to determine who goes first. The players will take turns to roll all six dice. The player who scores the highest point begins the game and play continues to the left.

How to Play Greed Game

To begin the game, the first player rolls all six dice at once. A player needs to score 750 points or more on their first turn to get “on the board”. Multiple rolls per turn are allowed as players can get greedy by keeping aside a scoring die or dice and rolling the remaining dice in an attempt to earn more points. If a player is unable to get 750 points on their first turn after exhausting all possible roll attempts, their turn earns and they score no point for that turn. They don’t have to get 750 points on the next turn to start scoring. The 750-point rule only applies to the first turn as whatever point a player scores on subsequent turns is added to their score whether or not it’s up to 750 points. 

Play continues to the left after the first player has had their turn. It is possible for a player to not roll a scoring combination on their turn, for that they earn 0 points and their turn ends. Play moves to the next player. If a player rolls a scoring combination, they can either take that score or try for more. The player has to options in attempting to bump up their score. The first is to re-roll all six dice if they are confident of scoring higher point but in doing so, they will lose their initial score and risk scoring no point for that turn. The second option is to keep aside a die or dice in scoring position and then roll the remaining dice. This is less risky as the player gets to keep their initial score, with the possibility of adding to it. 

Greed Scoring Rules

For the regular dice with numbers, here is the scoring system.

1 = 100 points

5 = 50 points

3 of a kind = 3 x the number on the dice (a three of a kind of 1’s will earn the player 100 points, three of a kind of 3’s will earn a player 300 points and so on)

4 of a kind = 1000 points

Three pairs (This is possible only on a single roll) = 1500 points

A straight with all six dice (This is possible only on a single roll) = 2000 points

5 of a Kind = 2000 points

6 of a kind = 3000 points

Only 1 and 5 can give points individually as you can see from the scoring system above, the other numbers must be in multiples or in combinations to give points.

Winning the Game

The game ends when a player reaches 10,000 points or more. That player may be declared the winner immediately or the other players get a turn each to achieve a score higher than that of the first player. If any other player achieves a higher score, that player becomes the winner. If a player achieves an exact score of 10,000 points, that player is declared the winner outright.

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