Monopoly Junior is the children’s version of the classic monopoly game. The objective of the game remains the same, The monopoly junior game board features amusement park ticket booths instead of properties, hotels and houses featured on the classic version board. It also uses smaller denomination cash. Players win cash from the board while travelling around the amusement park. The game teaches young children how to manage money.
Players aim to have the most cash at the end of the game. When a player becomes bankrupt (runs out of money), the game ends and the other players count their cash. The player with most cash wins.
Monopoly Junior Rules
Players take turns to play in a clockwise or anticlockwise direction
Players start the game with an equal amount of cash.
A player can only roll the die once per turn unless they land on a Railroad space in which case they are allowed a second roll.
Only the player chosen as the banker is allowed to handle bank money.
The game ends once a player runs out of money.
Number of Players Needed
2 to 4 players can play a game of Monopoly Junior.
- A game board
- 4 tokens (Car movers)
- 1 die
- 24 Chance cards
- 48 Ticket Booths
- Monopoly Junior money
Players gather around the game board, leaving the board in the middle where it is accessible to all. A player is selected as the banker and is in charge of the money. The banker deals an equal amount of cash to every player at the start of the game. Each player is given $31 in the following denominations:
Five $1 bills (total of $5)
Four $2 bills (total of $8)
Three $3 bills (total of $9)
One $4 bill
One $5 bill.
The banker secures the bank, keeping the bank money safe at all times. They must also be careful enough not to mix their own money with the bank’s money while playing the game. A player picks up the Chance cards and shuffles them before placing them face-down in the Chance space on the board. The Chance cards have a question mark sign on their backs for easy identification.
Last part of setting up involves deciding the player who goes first and the sharing of tokens (Car movers). To determine the player who plays first, players take turns to roll the die in any order. The player with the highest number goes first, followed by the player with the second-highest number and so on. Alternatively, players may use age to determine who goes first and in what order they play. Once this is sorted, each player picks a token (Car mover) and places it on GO! (written on the game board). This means the game is fully set up and play can begin.
How to Play Monopoly Junior
Players take turns to play in clockwise or anticlockwise fashion. At the beginning of a player’s turn, they get to roll the die and move their token (car mover) that number of spaces on the board. A player can only roll the die once per turn.
When moving on the board, if a player lands on an Amusement that is not yet owned, they get to buy it for the amount indicated on it. This player then puts one of their Ticket Booths on that Amusement to indicate it is now owned. A player receives an entrance fee from any other player that lands on their Amusement. If a player lands on an Amusement they own, no fee is paid or received.
When a player lands on someone else’s Amusement (with a Ticket Booth belonging to another player) this player must pay the owner of the Amusement an entrance fee as indicated on the Amusement. If a player owns two Amusements of the same colour, they earn twice the amount indicated on the Amusement as entrance fee when an opponent lands on either Amusement.
Every time a player lands on or passes GO, they receive $2 from the bank. As said earlier, a player can roll the die just once per turn except when the player lands on a Railroad space. In this case, the player can roll again and move to a new position on the board.
If a player lands on either Fireworks space or the Water Show, they must place a fee of $2 on the “Loose Change” space as entrance fee to see the show”. Also, a player must place $3 if they land on “Go to the Restrooms”. This player cannot pass GO and cannot collect $2. Any player that lands on “Loose Change” gets to pack all the money that they meet there.
Landing on “Chance” allows a player to draw the top card from the Chance pile, reveal it, and follow the instructions on the card. Remember that the Chance Pile is always faced downwards and a Chance card is only revealed after it has been drawn. A Chance card that has been revealed during a game is discarded and faced up on the ‘Discard Pile”. Once all the Chance cards have been revealed and added to the “Discard Pile”, the “Discard Pile” is shuffled and faced down on “Chance”.
If a player draws a “Go To’ or “Take a Ride” card from playing “Chance”, they move their token (car mover) to the space indicated on the card just like they would if they landed on it from rolling the die. If the player lands on or passes GO, the banker hands them $2.
If a player draws a Free Ticket Booth Card from chance, the player will retain their token (car mover) in its current position and then follow the guidelines for placing Ticket Booths for free. The Free Ticket Booth Card allows a player to acquire an Amusement without paying for it.
To place a Ticket Booth for free, first the player checks if either Amusement of the colour indicated on the Free Ticket Booth Card they drew is owned. If both are available, the player is free to pick either and place their Ticket Boot on it. If only one is available, then the player can only pick the available one. If both are owned by different players, the player with the Free Ticket Booth is free to kick any of the owners and replace them. The Ticket Booth of the kicked owner is returned to them. However, if both Amusements are owned by the same player, then they cannot be replaced. In this case, the player with the Free Ticket Booth card will discard it and draw another “Chance” card.
Winning the Game
The game is over immediately one of the players runs out of money. The remaining players will then count the money they have and the player with the highest sum wins the game.