How To Play UNO Attack: UNO Attack Rules

Overview

Uno attack is an adaptation of the original Uno game. The Uno attack gameplay incorporates an electronic card launcher. Players must match the top card of the Discard pile by colour, number, or symbol. If a player is unable to match the top card of the Discard pile, they must hit the launcher. 

The card launcher dispenses between 0 to 12 cards when pressed. The game is suitable for persons aged 7 and above. A game of Uno attack can accommodate up to 10 players which makes the game a good choice for large social gatherings. Continue reading for details on how to play Uno attack.

Objective

Be the first player to score 500 points. The first player to get rid of all the cards in their hand earns points for all the cards left in their opponents’ hands.

Uno Attack Rules

The following are some Uno Attack Rules:

. Players must match the top card of the Discard pile by colour, number, or symbol. . If a player is unable to match the top card of the Discard pile, they must hit the launcher.

. Playing the reverse card changes the direction of play.

. A skip card forces the next player in turn to lose their turn.

. A wild card can be played on any other card. The player that played the wild card will call any colour to continue play.

. A Hit 2 card forces the next player, in turn, to hit the card launcher button twice. The player must pick any cards dispensed by the card launcher and play passes to the next player in turn.

. A player that played a Discard All card will discard all the cards in their hand that are of the same colour as the Discard All card they played.

. A player that played a Wild Attack-Attack card will attack any player they choose by pressing the card launcher button twice. The attacked player must pick any cards split by the launcher.

. Also, a player that plays a Trade All card will swap their cards with any play they choose.

. When a Wild All Hit card is played, all the other players starting with the player to the left of the player that played the card will take turns to press the card launcher once. Any cards dispensed by the launcher after a player pressed the launcher button must be picked up by the player. Only the player that played the Wild All Hit card will not press the launcher.

. When a Wild Hit Fire card is played, the next player, in turn, must press the card launcher button until the launcher spills some cards. This player must add the spilt cards to their hand, and also skip their turn.  

. The first player to get rid of all their cards in each round wins the round. That player receives points based on the cards left in their opponents’ hands. The other players get no points.

Number of Players Needed

2 to 10 players.

Equipment

The game kit contains a total of 112 cards as follows;

  • 18 Blue cards (2 cards for each number from 1 to 9)
  • 18 Green cards (2 cards for each number from 1 to 9)
  • 18 Red cards (2 cards for each number from 1 to 9)
  • 18 Yellow cards (2 cards for each number from 1 to 9)
  • 8 Hit 2 cards (2 cards for each colour)
  • 8 Reverse cards (2 cards for each colour)
  • 8 skip cards (2 cards for each colour)
  • 4 Discard All cards (1 card per colour)
  • 4 Trade Hands cards (1 card per colour)
  • 4 Wild cards
  • 2 Wild All-Hit cards
  • 2 Wild Hit-Fire cards
  • Electronic card Launcher 

Setting Up

First, a dealer is selected. The card deck is shuffled and all the players will draw a card each. The player who picks the highest number becomes the dealer. Note that special cards don’t count so any player that draws a special card is automatically out of the race to become the dealer. The dealer deals 7 cards each to all the players and also starts the Discard pile. 

The dealer picks the top card of the undealt cards to start the Discard pile. If you have the old card launcher, there is a “shelf” on the cover of that launcher where the Discard pile cards are placed. The new card launcher does not have this facility. The rest of the cards are then loaded into the card launcher. The details of how to play Uno attack are supplied in the next section.

How to Play Uno Attack

Uno attack is played in the same way as the original Uno game, with a minor difference which is the incorporation of an electronic launcher into the gameplay. The players will take turns to play a card on the Discard pile, starting with the player to the left of the dealer. A player taking their turn must play a card that matches the top card of the Discard pile in number, colour, or symbol. The cards with symbols are special cards or action cards. These cards trigger certain actions in the game when they are played. If a player is unable to match the top card of the Discard pile by colour, number, or symbol, that player must press the card launcher. 

The card launcher may dispense 0 to 12 cards anytime it is pressed. The player that pressed the launcher must add the dispensed cards to their hand. If any cards are left sticking out of the launcher after it is pressed, the player that pressed the launcher must remove these cards and add to their hand.

The action cards and what they do during gameplay are explained below.

Reverse card: When this card is played, the direction of play changes. Play direction can change from left to right or right to left depending on the direction of play before the reverse card was played. If this card happens to be the first card of the Discard pile, play begins with the dealer and continues to the right instead of the usual pattern of play starting with the player to the left of the dealer and continuing to the left.

Skip: When a skip card is played, the next player, in turn, must skip their turn. Play moves to the next player after the skipped player. If a Skip card happens to be the first card of the Discard pile, the player to the left of the dealer is skipped and does not start the game. Instead, the player to the left of the skipped player starts the game (the second player to the left of the dealer).

Wild card: Wild card can be played on any card. The player that played the wild card will call any colour to continue play. A player may play a wild card even if they have any other playable cards. If a Wild card happens to be the first card of the Discard pile, the player to the left of the dealer starts the game by calling out a colour and then proceeding to play a card of that colour.

Hit 2: When a Hit 2 card is played, the next player must press the launcher button twice. The player is not allowed to play any cards after, and play moves to the next player. If a Hit 2 card happens to be the first card of the Discard pile, the player to the left of the dealer must hit the card launcher twice and pick any cards that spill out of the launcher. The player’s turn ends, and play passes to the next player (the second player to the left of the dealer).

Discard All: If a Discard All card is played, the player that played it must discard all the cards in their hand that match the colour of the Discard All card that they played. For example, if the top card of the Discard pile is a Green 5 card and a Green Discard All card is played on top, the player that played the Green Discard All card must discard all the green cards in their hand. A Discard All card can also be played on top of another Discard All card. If the first card of the Discard pile happens to be a Discard All card, the player to the left of the dealer begins play with a card that matches the Discard All card in colour, or another Discard All card. If the player is unable to do either, then he/she must hit the card launcher button once.

Wild Attack-Attack: When this card is played, the player that plays it gets to choose any other player to “attack”, as well as any colour that they want to continue play. The player that played the Wild-Attack-Attack card will rotate the launcher towards the player they are attacking and press the launcher button twice. The player that is attacked must collect any cards that fall out of the launcher and play continues with the next player in turn. If a Wild Attack-Attack card happens to be the first card of the Discard pile, the player to the left of the dealer will choose any player and attack that player by rotating the launcher to face the player and then pressing the launcher button twice. Any cards that the launcher dispenses must be picked by the attacked player. Play continues after with the next player (the second player to the left of the dealer)

The older version of Uno attack featured a total of eight action cards while the newer version has just 6. In the newer version, the Wild All Hit, and Wild Hit Fire cards have been replaced by a single card, the Wild Attack-Attack card. The Trade All card is also not featured in the newer version. The functions of the cards in the older version of Uno attack that did not make it to the newer version are explained below for those who have the older version.

Trade Hands: When this card is played, the player that played it must trade their hand with any other player of their choosing. A player is not allowed to “go out” with a Trade Hands card. If this card happens to be the first card of the Discard pile, it is returned to the deck and a replacement card is drawn.

Wild All Hit: When this card is played, the player that played it calls out a colour. All the other players starting with the player to the left of that player will take then turns to press the card launcher once. Any cards dispensed by the launcher after a player pressed the launcher button must be picked by the player. Only the player that played the Wild All Hit card is exempted from pressing the launcher. 

Play continues normally with the player next to the player that played the Wild All Hit card whether the launcher spilt cards or not. If a Wild All Hit card happens to be the first card of the Discard pile, all the players excluding the dealer must take turns to hit the launcher button once starting with the player to the left of the dealer. If any cards are spilt by the launcher, the cards are taken by the player that last pressed the launcher button. Play resumes with the second player to the left of the dealer taking his/her turn as the player to the left of the dealer is skipped. 

Wild Hit Fire: When this card is played the player that played it calls out a colour, and the next player to take their turn must press the card launcher button until the launcher spills some cards. This player must add the spilt cards to their hand, and also skip their turn. Play resumes with the player to the left of the skipped player. If this card happens to be the first card of the Discard pile, the player to the left of the dealer must press the launcher until it spills some cards. Any cards spilt by the launcher must be added by this player to their hand. The player is skipped and play continues with the player to their left (second player to the left of the dealer). 

The game is played in rounds. A round of “Uno” attack ends once a player gets rid of all their cards. A player that is down to their last card must yell “Uno” to notify the other players. The winner of each round gets points for all the cards left in their opponents’ hands. The other players get no points, only the winner for each round gets points. The scoring guide is presented below.

Number cards are worth their face value e.g. each 5 card is worth 5 points

Reverse/Skip/Hit 2 are worth 20 points each

Discard All/Trade Hands are worth 30 points each

Wild/Wild All Hit/ Wild Hit Fire are worth 50 points each

The first player to score at least 500 points wins the game. To start a new round, the player to the left of the dealer in the last round becomes the new dealer. The new dealer sets up the game again just as described under the Setting up section.

Winning The Game

A player that is down to their last card must yell “Uno” to notify other players as they place their second to the last card down on the Discard pile. If such a player fails to shout “Uno” and is caught, that player must press the card launcher button twice. The first player to get rid of all their cards in any round of the game wins that round.

At the end of each round, the winning player receives points for all the cards left in their opponents’ hands. The first player to reach a total of 500 points or more wins the game. Players may agree to raise the number of points needed to win the game above 500 points. 

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